Ryan Moore
Level Designer @ Blizzard Entertainment
Garden Grove, United States of America
Summary
Games
-Black Ops 3
Construction of buildings using in editor geo and models
Works within style set by art direction and point designers
Worked on campaign team to tell story through the environment.
-WildStar
Helped refine the world look of the zones of WildStar in early stages while working closely with leads and art director.
Touchstone artist responsible for making sure the standards were met.
Level layout of several zones.
Worked with tools programmers to refine the world editing tools.
Skills
Level DesignWorld Building
Software proficiency

Illustrator

Photoshop

CLIP STUDIO PAINT
Productions
Video Game
WildStar
Year
2014
Role
Senior World Artist
Company
Carbine Studios
Experience
Level Designer at Blizzard Entertainment
Irvine, United States of America
Level Designer at Treyarch
Santa Monica, United States of America
February 2015 - July 2017
Senior World Artist at Carbine Studios
Aliso Viejo, United States of America
March 2007 - October 2014