Ryan Moore
Level Designer @ Blizzard Entertainment
Garden Grove, United States of America

Summary

Games

-Black Ops 3
Construction of buildings using in editor geo and models
Works within style set by art direction and point designers
Worked on campaign team to tell story through the environment.

-WildStar
Helped refine the world look of the zones of WildStar in early stages while working closely with leads and art director.
Touchstone artist responsible for making sure the standards were met.
Level layout of several zones.
Worked with tools programmers to refine the world editing tools.

Skills

Level DesignWorld Building

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Productions

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    • Video Game
      World of Warcraft: Battle For Azeroth
    • Year
      2018
    • Role
      Level Designer
    • Company
      Blizzard Entertainment
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    • Video Game
      Call of Duty: Black Ops 3
    • Year
      2015
    • Role
      Level Designer
    • Company
      Treyarch
  • Ws po packshot 2d en eu
    • Video Game
      WildStar
    • Year
      2014
    • Role
      Senior World Artist
    • Company
      Carbine Studios

Experience

  • Level Designer at Blizzard Entertainment
    Irvine, United States of America
    July 2017 - Present

  • Level Designer at Treyarch
    Santa Monica, United States of America
    February 2015 - July 2017

  • Senior World Artist at Carbine Studios
    Aliso Viejo, United States of America
    March 2007 - October 2014